High on Life

2022 - 12 - 13

Post cover
Image courtesy of "The Verge"

High on Life review: a hilarious shooter where you fire bullets and ... (The Verge)

High on Life is a sci-fi for Xbox and PC from Squanch Games, led by Rick and Morty co-creator Justin Roiland, that also stars Tim Robinson and J.B. Smoove.

The guns are the stars of the game. I got Tim Robinson acting like an old-timey detective, for example, because I was playing a detective-lite section of the game. You are accompanied by your sister and your bounty hunter mentor. Each mission is structured pretty much the same, but they manage to hit that Goldilocks sweet spot of not being too short or too long. Combat also slows down when firing special attacks or switching weapons, giving you a breather to survey the arena. All of Robinson’s weirdness from his show I Think You Should Leave is on display here, except he conveys a childlike naivety and optimism, which is ironic because he doesn’t shoot rockets but tiny spawn — see, he instantly grows tiny creatures with legs that, when you fire, seek out enemies to gnaw on. It is hard, very hard, not to say that it feels like walking in any number of the settings in a Rick and Morty episode. The worlds are vibrant in tone, palettes, and character. It’s similar to the various interdimensional cable shows in Rick and Morty. After discovering a sentient gun, voiced by Roiland, you find a way to transport your home to an alien city. If you are of the irritated camp, then High on Life, written by and starring Roiland, should be avoided like an alien plague. These aliens are part of a collective known as the G3: they’ve decided to use humans as a new form of drug to, well, get high off.

Post cover
Image courtesy of "Radio Times"

High on Life achievements: Full list of achievements to unlock (Radio Times)

Maximise your Gamerscore and unleash some endorphins by collecting all of the achievements in High on Life! Our guide will help you work down the list.

[High on Life bounties](https://www.radiotimes.com/technology/gaming/high-on-life-bounties/)- all missions listed [High on Life guns](https://www.radiotimes.com/technology/gaming/high-on-life-guns-weapons/)- unlock all weapons [High on Life 2](https://www.radiotimes.com/technology/gaming/high-on-life-2-sequel-exclusive/)- sequel hopes revealed For more from the biggest stars in TV, listen to the [Radio Times View From My Sofa podcast](https://www.radiotimes.com/audio/podcasts/). It might take you a while, but think of the endorphins... Collect all of those achievements and you will have completed everything important in the game! Give your Gamerscore a boost (there's a maximum of 1,000 points at stake here) and get working towards them now! - Spent 15 Hours at the Alien Strip Club - Spend 15 hours at the alien strip club (20) - Creature Feature - Obtain Creature (20) - Sweezy Like Sunday Morning - Obtain Sweezy (20) Whether you're playing on Steam or Xbox, you'll want to know what's on the full list of High on Life achievements. Who doesn't enjoy the little endorphin rush when an achievement unlocks and the celebratory notification pops up onto your screen? - Satisfied Gus-tomer - Obtain Gus (20) - Obtain the Jetpack (20)

Post cover
Image courtesy of "Game Rant"

High On Life: How Long to Beat (Game Rant)

As one of 2022's biggest Xbox Game Pass titles, comedic FPS High on Life is a colorful action game from Squanch Games - the same developers that brought ...

As stated above, the best way to 100% complete High on Life is by following the achievements. The same applies to unlocking everything on the Bounty Hunter Forums. To obtain this, players must return to previously explored areas - However, players that want to find everything and explore the world in more detail can expect High on Life to last up to 20 to 25 hours. However, thanks to the Metroidvania-like level design, players can discover new secrets and side missions. Fans of Rick and Morty will be pleased to know that its features the voice talent of Justin Roiland.

Post cover
Image courtesy of "Kotaku"

High On Life: The Kotaku Review (Kotaku)

The latest from Justin Roiland's Squanch Games is as chatty and cursey and gross as an episode of Rick and Morty, but a whole lot longer.

There are aspects that I wish were pushed a little bit further, chances that could have been taken that would really sell the whole meta game vibe—the warp discs, which let you warp in random worlds like Cutie Town and an alien traffic jam, are a great way to spice up what is often a pretty typical level layout. Several times, however, I was forced to reload a previous checkpoint because a bug had launched my character high above the level, or an enemy had glitched through the floor and I couldn’t progress without killing them. The Morty gun stammering over how to pronounce ‘Marlboro’ is a good bit, and I’m (naturally) a fan of all the Italian references and Italian-coded characters jammed into this game. But whereas this formula works (mostly) well in a 22-minute-long Rick and Morty episode, by the time I’m several hours into High On Life, every line of dialogue makes it clear that somehow, I am not high enough. This is how the game was originally designed and marketed, and I will accept it as such. A globby, pink alien (which could describe nearly every character in High On Life, save for the weird growth sticking out of this one’s back) is asking for someone to please fuck it. I return to High On Life to try it out in a different state of mind. When I reach a point where I need to do detective work in an attempt to find my next bounty, or engage in yet another mediator session between my in-game character’s sister and the couch-surfing Gene, the incessantly long dialogue sections make my leg start anxiously jiggling, which is something I haven’t really done since high school math class. In a Metroidvania like High On Life, that means you can use new weapons in old locations to reach areas you couldn’t before. Everything is gloopy and globby and a little bit icky, from the guns you hold in your hand to the bosses you have to take down. High On Life is exactly what you’d expect in terms of plot, narrative, and humor from Squanch Games’ creator Justin Roiland (who also makes Rick and Morty): aliens have come to Earth to smoke human beings like meth and get high off of them, and you (a suburban teen whose visage you choose from a few faces shown in a mirror covered in coke lines) gotta become an alien bounty hunter to kill off the cartel members hell-bent on turning your species into their next designer drug. I’m about four hours into High On Life and I have a migraine.

Post cover
Image courtesy of "Space.com"

'High on Life' launches you into space with potty-mouth guns and ... (Space.com)

High on Life brings swearing, talking guns and a highly rated bounty-hunting adventure from space to your console from Rick and Morty co-creator Justin ...

Follow us on Twitter [@Spacedotcom](https://twitter.com/SPACEdotcom) (opens in new tab) or Follow her on Twitter [@howellspace](https://twitter.com/howellspace) (opens in new tab). [Trover Saves the Universe](https://squanchgames.com/trover-saves-the-universe/) (opens in new tab) and [ Dr. [Why Am I Taller](https://target.georiot.com/Proxy.ashx?tsid=72128&GR_URL=https%3A%2F%2Famazon.com%2FWhy-Am-Taller-Happens-Astronauts%2Fdp%2F1770415963%2F%3Ftag%3Dhawk-future-20%26ascsubtag%3Dspace-us-3277792969803388400-20) (opens in new tab)?" But Squanch reassures us that you will have the tools to deal with them because "your guns talk," meaning that the guns are literally sentient and have character voices, which sounds incredible. [space](https://www.space.com/24870-what-is-space.html) game High On Life launched today (Dec.

Post cover
Image courtesy of "IGN"

High on Life Gameplay Walkthrough - Bounty: Krubis - IGN (IGN)

IGN's High on Life gameplay walkthrough shows you how to get the Dodge Unit, clear G3 outposts in Zephyr Jungle, and beat the Krubis boss fight.00:00 ...

Post cover
Image courtesy of "GameSpot"

Review Roundup For High On Life -- Here's What The Critics Think (GameSpot)

High on Life, made by the studio founded by Justin Roiland and Tanya Watson, is a first-person shooter featuring talkative guns and an alien space cartel who ...

-- Dalton Cooper [ [](https://gamerant.com/author/dalton/) [Full review]](https://gamerant.com/high-on-life-review/) However, if you are fond of or can stand Roiland’s comedy, you will find a galactic first-person shooter that is as comfortable in its shooting mechanics as it is on delivering absurdist humor." "Those admittedly serious technical concerns aside, High on Life is otherwise a consistently entertaining game from start to finish. Much like the bisected teddybear you find bleeding out in one particular canyon, High on Life just wants to be put out of its misery." "Aside from a botched attempt to rebottle Rick and Morty as a first-person shooter, High on Life is a covert playable manifesto for games in general as callous, explicit and made up of false choices - incubation vats, in short, for cavalier dickheads. "Like Rick and Morty’s Pickle Rick episode, High on Life doesn’t build to a grand punch line.

Post cover
Image courtesy of "Game Rant"

High on Life is Great, But It Has a Serious Game-Breaking Bug That ... (Game Rant)

High on Life is the latest game from Squanch Games, and while it's a great new FPS for fans of the genre to check out, it does suffer from a serious ...

If High on Life players decide to mess around with the jetpack instead of going to their designated landing spots and happen to fall to the ground, the game may respawn them in their bedroom. We randomly loaded the same bugged save file many hours later, and it finally allowed us to spawn back on the roof where we needed to be instead of in the glitched bedroom. If players try to push the button prompt to go back to sleep, it will simply disappear, and they will still be stuck in the room. They are then woken up in the middle of the night and find themselves on the roof of their house, where they're taught how to use the jetpack. When they first visit the local pawn shop to buy the jetpack, it's out of stock, and so they put their money down and wait for it to be delivered later. This article will be kept as vague as possible, but those that want to experience the game completely blind should note that there will be some minor spoilers from here on out.

Post cover
Image courtesy of "TheGamer"

High On Life Achievement Pokes Fun At Fallout's Lack Of Kid Killing (TheGamer)

If you've played a Fallout or Elder Scrolls game for more than five minutes, chances are you've been very tempted to punch a kid in the face.

All we can do is try to rise above it like the grown up we are or, if you're playing High on Life, shoot them in the face. The name of the achievement is ["Fallout Doesn't Let You Do This,"](https://www.trueachievements.com/a379545/fallout-doesnt-let-you-do-this-achievement) a very obvious reference to the invincible children found throughout the Fallout series. It was meant to be the same case for the European version, yet all children from both games had to be removed as the original was denied release across the continent, even with an M rating and massive negative impact on the character in game. The newly released title [High on Life](https://www.thegamer.com/tag/high-on-life/) has absolutely no qualms about child murder though, and even pokes fun at [Bethesda](https://www.thegamer.com/tag/bethesda/) and the Fallout series in the process. You may already be aware of this as it went viral on social media not too long ago, but around half an hour into High on Life players are given the opportunity to shoot a child called Slumsley. [Fallout](https://www.thegamer.com/tag/fallout/) or Elder Scrolls game for more than five minutes, chances are you've been very tempted to punch a kid in the face.

Post cover
Image courtesy of "Radio Times"

Will there be a High on Life 2? Developer gives "very secret" sequel ... (Radio Times)

A few months ago, at the Gamescom 2022 conference back in August, RadioTimes.com put this question to Mikey Spano (the art director and CCO at Squanch Games) - ...

[High on Life achievements](https://www.radiotimes.com/technology/gaming/high-on-life-achievements/)- full list to unlock [High on Life bounties](https://www.radiotimes.com/technology/gaming/high-on-life-bounties/)- all missions listed [High on Life guns](https://www.radiotimes.com/technology/gaming/high-on-life-guns-weapons/)- unlock all weapons For more from the biggest stars in TV, listen to the [Radio Times View From My Sofa podcast](https://www.radiotimes.com/audio/podcasts/). It's really slick and cool, I think." The game was still a few months out from launch when we spoke, but Spano said: "We'll be building more bounties as we go. But we want to make more, for sure." And then [you can] build that momentum you have. He continued: "This is our baby at the studio, you know? So we hope that it's good, and that people are talking about it, and I think they will be. Spano said: "It's very secret, you know, like hardcore players will find it. Hopefully the game has legs and we can keep adding to it." Spano replied positively, saying: "I really hope so. But if people really respond to it, and it sells well enough, I absolutely want to keep building on it."

Post cover
Image courtesy of "Game Rant"

High On Life Creator Justin Roiland Discusses Easter Eggs and ... (Game Rant)

High On Life and Rick And Morty creator Justin Roiland discusses easter eggs and secrets from games, as well as voice actors and guns.

[talking guns from High On Life](https://gamerant.com/high-on-life-talking-guns-comedy-game-design-tutorials/) in almost any order the player wishes. Talking about another easter egg in Trover Saves The Universe, Roiland says that he had been inspired by OddHeader to put it in; the easter egg requires the player to noclip through the game to find a character that asks if the player had used a noclip program to find them. At first Roiland jokes that Nicholson was back to reprise his role in High On Life, but then eventually says that it was either just a joke or a lie he made to confuse people.

Post cover
Image courtesy of "TheGamer"

High On Life Uses AI-Generated Art To Add "Finishing Touches" (TheGamer)

High On Life has a whole bunch of posters that are incredibly uncanny, missing iris', messing up limbs, and all the other hallmarks of AI art.

But it's not just art that Roiland and developer Squanch Games used AI for, as lead designer Erich Meyr told Sky News that they used AI to prototype character voices, with one minor role even making the cut. And once again, aside from poor ethics, it's just not that good. Those blunders are incredibly common because AI art struggles with a lot of human anatomy, resulting in horrifying messes that tend to blend features or miss out key parts altogether. It also, as Roiland does in his quote, implies that art is grunt work, rather than a form of expression to be celebrated. I don't know what the future holds, but AI is going to be a tool that has potential to make content creation incredibly accessible." All hallmarks of [the unncanny valley that is AI-generated art](https://www.thegamer.com/ai-generated-art-wins-competition/).

Post cover
Image courtesy of "Mashable"

'High on Life' won me over with its 'Tammy and the T-Rex' joke (Mashable)

Justin Roiland and Squanch Games' newest Xbox joint 'High on Life' is high on absurdist humor and alien guns, but one surprising '90s gag reigns supreme.

For the folks at Squanch to (nearly) one-up it with a movie that’s several orders of magnitude worse, and thus more funny, is a towering achievement. In 2007, there was a shooter called The Darkness. It’s a little on the buggy side, but that’s alright. The shooting is simple, dumb fun, and you get a variety of weapons and movement abilities to keep things fresh. It’s not an ideal way to watch a movie, but it single-handedly sold me on High on Life. But High on Life has pizazz for days and, in particular, one hell of a gag involving a strange, forgotten '90s movie.

Post cover
Image courtesy of "NME.com"

'High on Life' review: pranging out (NME.com)

Technically proficient and lovely to look at, 'High on Life' commits the sin of making the shooting part of the game feel underwhelming.

[High on Life](https://www.xbox.com/en-GB/games/high-on-life) is available on [Xbox One](https://www.nme.com/tag/xbox-one), [Xbox Series X Ultimately, it’s the world that kept me trudging through the boredom of High on Life. Nosing around the diverse environments with raytracing turned on is excellent and I found that the jokes that were seen rather than heard landed a lot better with me, too. The world, and even the gun you’re holding, might judge you but this is a shooter, and a bad one at that. A lot of Roiland’s humour seems to sit around the idea of making people uncomfortable and turning that discomfort into jokes. The game adores poking fun at the players for using a gun to solve every situation, but offers no other way to express player agency. Your starter gun lets you knock enemies into the air and juggle them with bullets. The time-dilation gun also fires a spray of quills that stick in enemies, like I’m not the biggest fan of Rick and Morty, and the humour here seems to riff mostly on that. This starts when xeno scum invades your cul de sac and circumstances involve you getting your hands on a talking handgun, Kenny, that will chatter incessantly for the rest of the game. Occasionally, when things are all going well, you’ll enjoy a fun blast as you chain alternate fires and dance through the enemies, meleeing with aplomb. Like a lot of High on Life, it’s surprising, but it doesn’t necessarily land.

Post cover
Image courtesy of "Forbes"

High On Life's Walls Are Covered In Midjourney AI Art (Forbes)

We are on the precipice of a very strange era in all the creative fields, from writing to art to video game development, because of the advent of generative ...

There’s no putting it back in the box, and actual regulation seems unlikely to curb the tech which is growing in power and reach exponentially. This is just the first warning shot of AI’s potential pending incursion into game. It’s a case of directly replacing an artist in this High on Life use case. If you’re familiar with Midjourney, the signature weirdness of the generated images is on full display, as this is using pieces from an older version, not the new v4 version that has been generating imagery that’s somewhat less bizarre than its former variants. Even though in almost all cases one artist can’t point at something and go “that’s my image,” the sampling data is taking from existing art. This is not a secret.

Post cover
Image courtesy of "TheGamer"

High On Life Review - Low On Everything Else (TheGamer)

High on Life is like that, except the jokes aren't funny and I hate the characters. It's an extremely derivative video game that relies on conventions that were ...

The gun is just Morty. Also, the gun is just Morty. I can intellectualise and dissect it all day: the fact is most of the jokes are B-tier at best and would be written out for something better in Rick & Morty. You can turn this down, or even off, but if a positive note on the talking gun game is ‘the guns don’t have to talk!’, you probably have a problem. It wants to be Ratchet in the same way Hoops wants to be Rick & Morty. [High on Life](https://www.thegamer.com/tag/high-on-life/) is like that, except the jokes aren’t funny and I hate the characters. I don’t like the trend of increasingly dark (visually and narratively) third person adventures being the only measure of a good game these days, and High on Life’s colourful world and creatively wacky characters are a break from that. Long drawn out conversations that might eventually find a gag or two do not work when they force me to put down the controller instead of getting on with the game. [Rick & Morty](https://www.thegamer.com/tag/rick-and-morty/) where nothing really happens, but you just go along with it because the jokes are funny and you like the characters? First, the silliness of Roiland et al does not translate well to a video game. [Ratchet & Clank](https://www.thegamer.com/tag/ratchet-and-clank-rift-apart/), which it obviously aspires to be, but they aren’t even in the same galaxy. High on Life feels like the development cycle involved taking all the money, time, and effort that might have gone into gunplay, level design, quest writing, traversal, and world building and shunted it into writing jokes.

Post cover
Image courtesy of "Radio Times"

High on Life bounties: Full list of all missions, levels or chapters (Radio Times)

Whatever you call them, the High on Life bounties are the main quests that will progress you through the story on your mission to take down the G3 cartel.

[High on Life achievements](https://www.radiotimes.com/technology/gaming/high-on-life-achievements/)- full list to unlock [High on Life guns](https://www.radiotimes.com/technology/gaming/high-on-life-guns-weapons/)- unlock all weapons [High on Life 2](https://www.radiotimes.com/technology/gaming/high-on-life-2-sequel-exclusive/)- sequel hopes revealed For more from the biggest stars in TV, listen to the [Radio Times View From My Sofa podcast](https://www.radiotimes.com/audio/podcasts/). You'll find that there's more to this game than just its bounties, even if they are the main attraction! (Press up on the D-pad if you're ever unsure where to go.) You may have already guessed this because there are seven spaces on the bounty-hunting machine that ends up in your living room. In some ways, these bounties are fairly linear levels, with a clear goal/target in each one. There's plenty of other stuff to do, as well, besides bounty-hunting. It's always good to know roughly how far you are through a game, after all. [TV Guide](https://www.radiotimes.com/tv/tv-listings/) or [Streaming Guide](https://www.radiotimes.com/streaming-guide/). We'd particularly recommend chatting to the food vendor, Blorto, who you'll find in Blim City. You are, after all, something of a bounty-hunter in the game. Once you've reached this point, it's only natural to wonder how many there are of these bounties (which could also be termed missions, chapters, quests or levels).

Post cover
Image courtesy of "Kotaku"

Rick And Morty Creators Issue Patch To Make New Shooter Less ... (Kotaku)

"Now you can tell that annoying blue guy (and all the other chatty guns) to shut it!"

[observed by GamesRadar](https://www.gamesradar.com/for-the-second-time-in-under-a-week-a-game-patches-its-annoying-sidekick-character/), High on Life isn’t the only game to get a feature like this. As you can see, these patch notes look very much like what you’d expect from a game these days: A chunk of digital nips and tucks to address outstanding bugs, improve quality of life features, and tune up certain gameplay mechanics. But when it arrives in a video game form, where you’ll spend multiple hours at a time playing as opposed to a 30-minute silly cartoon, the constant chatter is sure to get annoying.

Post cover
Image courtesy of "SVG"

High On Life Has No Problem Crossing This Invisible Line (SVG)

High on Life has no problem crossing an invisible line in gaming: players can't kill kids. Here's how the game plays with the unspoken rule.

[more boring](https://mobile.twitter.com/RGKeats/status/1602533662054031360) than actually edgy. Some find it goes beyond dull to being [outright obnoxious](https://mobile.twitter.com/TopherXPwns/status/1602651599486189570). [discuss it](https://www.reddit.com/r/Games/comments/2fnabh/child_killing_in_games/) and [debate it](https://www.quora.com/Why-can%E2%80%99t-we-kill-children-in-video-games-Considering-it%E2%80%99s-all-virtual-why-are-children-in-video-games-always-invulnerable-if-they-exist-at-all). Arguably, this moment and the debate around it sum up the mixed feelings about "High On Life" and Roiland-style humor in general. In the '90s, the ["Mortal Kombat" franchise](https://www.svg.com/762507/the-untold-truth-of-the-mortal-kombat-franchise/) tested the boundaries of violence and gore in games. The fact that this scene, and the [achievement associated with it](https://mobile.twitter.com/CircaAzul/status/1602591263508807680), call out this unspoken rule in games is what makes it so funny for some gamers. Commentators like Ben "Yahtzee" Croshaw of [Zero Punctuation](https://www.youtube.com/watch?v=pLXOp0bHDOs&t=228s) have joked about it. [encounter](https://www.youtube.com/watch?v=8WXwAY85eMg) that players can experience while traveling through the slums, they will be confronted by an obnoxious alien child that taunts them, literally daring them to shoot. More recently, games have been introducing more [nudity and sexual elements](https://www.svg.com/61380/uncomfortable-love-scenes-video-games/) with mixed results. On the other hand, plenty of people [found the moment](https://mobile.twitter.com/R3cZ_/status/1602470753546383360), and overall style of the game, hilarious. The new game from Justin Roiland, of " [characters deemed offensive or inappropriate](https://www.svg.com/153201/the-most-controversial-characters-in-games/) to [features that drew the ire of fans and critics](https://www.svg.com/1052001/controversial-features-games-immediately-regretted/), conflict is quite common.

Post cover
Image courtesy of "Shacknews"

High on Life review: Choose your own space adventure (Shacknews)

A review of High on Life, the latest entry from Justin Roiland's Squanch Games, talking about the game's trippy alien atmosphere and delightful stupidity.

High on Life does feature a few minor performance issues and bugs as well, but these aren’t as intrusive as some of the style choices in the game. This review is based on a PC (Steam) copy of the game supplied by the publisher. The game’s humor is definitely going to be hit or miss for many, but nevertheless I do feel High on Life is worth taking a peek at in spite of this. Some of the NPCs deliver jokes that lean more towards cringe such as an NPC that delights in urinating on himself and proceeds to do so right in front of you. I’d never seen or heard of the film before, but enjoyed watching it in full while crouching and pretending to sit on the couch. In this run of High on Life, I decided to crouch down and listen to him insult me until he ran out of dialogue. Characters will often acknowledge your actions outside of ones tied to objectives as well, such as if you jump around on the shelves in the pawn shop you’ll be mocked and asked if you’re having fun up there. In the beginning, High on Life is a game that feels like a lightly structured sandbox set up to play around in rather than a straightforward narrative with a few side paths thrown in as padding. To my delight, the game responded to this bizarre decision by offering up slivers of bonus content here and there. Even though you have this freedom, the game does has a way of distinctly rewarding and interacting with players patient (or stubborn) enough to sit through each moment right on through ‘til the end. However, my curiosity got the better of me here and I decided, you know what, I have some background entertainment and snacks, let’s leave the game on and wait an hour and see what happens. While this slow-baked, yet filling game may not be for everyone, those able to click with it and its signature blend of humor are in for one hell of a great time.

Post cover
Image courtesy of "TheGamer"

High On Life Needs To Be Okay With Me Not Finding It Funny (TheGamer)

High on Life locks you in place while conversations that I think are supposed to have jokes in them swirl around you, and there is no escape.

Humour is one of the most subjective art forms, and so High on Life needs to understand that not everyone will find it funny and accommodate that. High on Life forces this situation and superglues you to your seat. The whole arc would be an underbaked b-plot if it happened to Summer Smith, and you're held hostage by it. In fact, I'd much prefer there be a side quest of some description to add some texture to the game. But I'm not sure he knows video games all that well, so High on Life tries to be a TV show. I love [Rick & Morty](https://www.thegamer.com/tag/rick-and-morty/) and like Solar Opposites enough, so it's not a personal issue with the style of humour or Roiland's delivery - although I would have liked a voice other than Morty's for the main gun.

Explore the last week